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Tiedot

Luokittelu
Pelit
Perustettu
8.5.2008
Tilastot
Käyntejä: 346 (1.7.2008 alkaen)
Koko
24 jäsentä
Tyttöjä: 3 (13 %)
Poikia: 21 (87 %)
Keski-ikä
27,0 vuotta
Otos: 15 jäsentä
Tyttöjen keski-ikä: 23,9 vuotta
Poikien keski-ikä: 27,2 vuotta
Ylläpitäjä
Raun
Valvojat
Raun

Jäsenet (24)

-julianCorlinDevianceSneikkiSirkutesm\kkeArchiePainDealerSaunis^MephistoDancing_EmuBloodletteranimasRaunMotysinobi
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KowaiLanit!Luonut: KowaiMaanantai 23.07.2012 16:57

Meidän viikonlopun lanit kolmessa minuutissa.

KowaiAHAHHAHAHAHALuonut: KowaiMaanantai 09.07.2012 20:23


AHAHAAHHAHAHAHAHAHHA!!!

RaunArmA IILuonut: RaunLauantai 09.05.2009 00:34

North-Eastern Chernarus is a hilly area with rocky coastlines; the biggest hilltops reach over 700 m above sea level, covered by temperate forests. The environment is still relatively untouched from logging and mining. The biggest cities and industry are concentrated on the southern coast. There are mostly smaller villages inland, situated in deep valleys, hidden in forested ridges or on elevated plateaus with lush meadows.

First settlements date back to 5th Century B.C. When the valleys of the Burnaja and Svetlaya rivers were inhabited by Skyth tribes and nomads, who later formed the Takmyr and Karzeg nations. The center of modern Chernarus had been founded in the delta of the Burnaya River and on the coast, divided from the Zagorie region which was under the supremacy of a Moscow Principate by the Black Mountains ridge. The local Slavic population constantly had to fight off the raiders from the southwest so it was traditionally bound with Russia, but always kept its independence. In the 12th Century it was controlled by dukes, in the 13th century it was united by Taras Kozub. The Kozub dynasty ruled until 1631, when Chernarus joined the Russian empire. After the revolution in 1917 Chernarus became an autonomic federal republic, after the demise of the USSR in 1991 it gained independence.


CHERNARUS FEATURES:

225 km2 of real world data
1 million 3D objects
350 kilometers of roads
50 towns and villages
2 dams and numerous small lakes and ponds
Certain hilltops reach an altitude of over 700m
Almost 100km2 of forests
Urban areas contain ports, factories
Military installations including large airfield
Direction and distance signs accompanying road network
Civilian population and wildlife


WEAPONARY:

ArmA 2 features a variety of personal weapons, grenades, artillery pieces & tripod- or vehicle-mounted weapon platforms. All weapons and their features were created according to the specifications of their real-life counterparts.
Features:
Accurate models including graphics, sounds and animations.
Variants with different scopes and accessories, including collimator sights, optical sights, grenade launchers or silencers.
Optics have realistic zoom and field-of-view settings and reticles.
Animated parts for shooting and reloading (triggers, receivers, ammo belts) and eject brass.
Customized character animations for holding weapons based on inverse kinematics.
Simulation of bullet ballistics, including material penetration and bullet deflection.
Ammunition power and magazine compatibility according to the real life.
Impact effects and sounds for various materials in the environment.
Tracer rounds are used in a realistic way.


VEHICLES:

Vehicles in ArmA 2 come in unsurpassed numbers and variety: civilian cars and boats, military cars and trucks, wheeled and tracked armored personnel carriers, tanks or aircraft; all of them created with strict attention to detail. Every vehicle in the game can be controlled by both players and AI alike and provides features authentic to each vehicle.
Features:
+A unique simulation of various types of vehicles.
+Various in-vehicle roles: commander, driver, gunner, assistant gunner.
+Accurate weaponry, including optics, tracer rounds and effects.
+Speed differs according to type of surface.
+Vehicles differ in many aspects according to their real-life specifications (e.g. speed, sturdiness, fuel capacity).
+Dust effects when driving over certain surfaces, rotor downwash effects for helicopters and VTOL aircraft.
+Destructible wheels and limited partial destruction.
+Destroyed vehicles turn into wrecks, explode appropriately according to the amount of fuel and ammunition they contain.
+Burning and secondary explosions of wrecks.
+Some vehicles feature simple defensive countermeasures.
+Virtual Heads-Up Display in several aircraft.
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